Friday, October 24, 2008
So we had a 3D/4D ultrasound done week before last. I feel like such a slacker for not having these and all of the others posted sooner. Below are some of my favorites from the batch we had done.
posted on Friday, October 24, 2008 7:50:00 PM (Central Daylight Time, UTC-05:00)  #    Comments [2] Trackback
 Friday, August 29, 2008

While we were in Florida we had been told to visit a restaurant called Boondocks.  They have some great burgers there and another really curious attraction:  Bread/Fry addicted fish...

posted on Friday, August 29, 2008 7:42:12 PM (Central Daylight Time, UTC-05:00)  #    Comments [0] Trackback
Back at the beginning of August, we spent a week in Florida. Below are some highlights.
posted on Friday, August 29, 2008 2:59:28 PM (Central Daylight Time, UTC-05:00)  #    Comments [0] Trackback
 Friday, May 16, 2008

A couple of months ago, my wife and I found out that we were pregnant.  We've been extremely worried for the past month because she was rear-ended while driving to class one day, but now we know we're almost clear.  She had her first ultrasound yesterday, and we found out that we have a healthy, very bouncy, 3.6cm baby.  Being that she's at 10 weeks, we're almost done with the worries.  Once we clear the first trimester, the risk goes down a great deal.  I'm so excited that I can barely stand it, hehe.  So without further ado:

Hello World!

Hello Again

posted on Friday, May 16, 2008 8:29:38 PM (Central Daylight Time, UTC-05:00)  #    Comments [4] Trackback
 Tuesday, March 04, 2008

So we've been both working on and putting off the new view system in Decal for ages.  Checksum did a lot of work to give us something to extend, and we've been chugging along with that.  We have a couple of semi-usable controls, and a simple form/view loader.  The integration with Decal still lacks a great deal, but there's one very big problem with the system:  It's fugly.

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Above you can see NVS or Decal.Forms in our test container.  It's not going to win any beauty pageants for some time.

We do have a powerful theme system that goes along with NVS though.  Once the controls stabilize, and we start working on performance, it shouldn't be hard to make things look great.  Of course, none of us have any artistic talent so it'll never look that good (unless we can con an artsy person into the core team).

In support of this effort (though mostly just so I can say I finally finished rewriting it) I've put some effort into reviving Portal Opus.  I had been sitting on the framework for ages now and decided a couple of days ago to go ahead and integrate Ken's DatUtils to speed up the progress (his spell table object probably saved me an entire night of coding easily).  Right now it supports all of the textures that Decal supports and loads the skill and spell tables.  I'm going to fool-proof it a bit and post an alpha in the near future.  After that, I'm going to start building a model viewer into it too.

image

posted on Tuesday, March 04, 2008 8:30:53 AM (Central Standard Time, UTC-06:00)  #    Comments [0] Trackback